The award-winning classic, Good Cop Bad Cop®, is getting its third expansion where actions in one game carry over to the next.
PULL THE PIN GAMES™, formerly Overworld Games®, has announced that the third expansion to their award-winning, classic hidden identity game, Good Cop Bad Cop®, will be called Promoted and it will launch on Kickstarter May 26th. This expansion will award medals to players for their heroics in one game, which may get them promoted in the next game. Promotions, such as Negotiator, Crime Scene Analyst, Paramedic, or Coroner will allow a player to take additional actions on their turn that no one else can, like drawing extra equipment or investigating more cards. Good Cop Bad Cop®: Promoted will be compatible with any combination of base game or previous expansions. The deluxe version on Kickstarter will add dual layered chipboard to hold a player’s medals, custom sleeves to hide card wear, travel-sized organizers for each expansion, and a big box to hold all the Good Cop Bad Cop® content that has ever been made.Backers will receive a free pack of extra promotions that will be exclusive to them for a limited time. And those who back in the first 24 hours will receive another free gift, so signing up to be notified of the launch ensures they will get that too. Brian Henk, co-designer of Good Cop Bad Cop® says, “This expansion provides mechanisms that allow you and the players at your table to create a narrative of how they rise through the ranks in their precinct, getting more powerful while still changing allegiances throughout — it adds to the stories players already tell as they play.” The other co-designer, Clayton Skancke, says, “People won’t need an excuse to get back together playing games when we get through this pandemic, but we hope that we can make it a little more fun for them when they do with this expansion.”
About Pull the Pin Games™Pull the Pin Games™, previously known as Overworld Games®, makes approachable games for a wide range of players at a low price. Each game has very easy-to-learn rules that allow casual gamers to jump into them while also challenging veteran gamers with deeper strategies they can attempt and explore.
Discover the Launch Trailer: As the Infection Goes Viral and Spreads Worldwide, Only Collaboration Can Stop the Pandemic!
PARIS – August 1, 2019 – Asmodee Digital, a leader in video game entertainment inspired by board games, is proud to announce the release of Pandemic on Xbox One and Nintendo Switch™. In the digital adaptation of the cooperative strategy board game, players will need to combine different roles and skills in order to save mankind from the biological horror threatening its very survival. Pandemic is availablenow on Xbox One and Nintendo Switch™ for $19.99.
The Launch Trailer highlights the critical stakes the players will face, mixing live action with actual gameplay to showcase Pandemic’s unique cooperative strategic game mechanics.
Between the base game and its expansions, Pandemic has become a million-selling board game. Designed by Matt Leacock, the board game’s popular success was confirmed by critics, as Pandemic received the 2009 Golden Geek “Best Family Board Game” award.
The digital experience stays true to the core identity of the couch cooperative turn-based strategy game. Developed by Z-Man Games, Pandemic is a mainstream cooperative game that can be enjoyed by a wide audience, even during short game sessions, while rewarding the best decision-makers.
Acting as disease-fighting specialists, players engage in a race against time to contain four epidemics threatening to wipe out different regions on the globe. Players can choose one of the seven specialist roles: contingency planner, dispatcher, medic, scientist, researcher, operations expert, or quarantine specialist. Each role features unique abilities that players will need to combine as efficiently as possible in order to overcome the 5 difficulty levels.
Pandemic differs from a lot of games as it rewards cooperation rather than competition. Players must join their efforts, using their complementary skill sets, in order to discover the cures before it’s too late for mankind.
The game can be experienced as a single player, by managing multiple characters, or with friends, using local cooperative multiplayer. The latter allows up to 5 players to play together using the couch cooperative mode for both Xbox One and Nintendo Switch™.
In late September, players will be able to activate a free DLC on Xbox One and Nintendo Switch™:
On the Brink – Virulent Strain will spread a new kind of virus into the world.
On the Brink – Roles & Events will offer players new roles add new events to help save mankind.
In October, Pandemic will be featured in the growing library of great games available through Xbox Game Pass, along with other acclaimed Asmodee Digital titles, including The Lord of the Rings: Adventure Card Game and Munchkin.
Become a Monster, Eat Villagers in Puzzle-Solving, Tile Placement Game for 1-4
Tasty Humans is the latest board game from Pangea Games. In this puzzle-solving tile placement game for 1-4 players, insatiable monsters fill their bellies with unsuspecting villagers. Gameplay will feel familiar to fans of Azul and Sagrada.
Tasty Humans is coming to Kickstarter soon to secure funding for printing. It is a joint project from Brandon Rollins, Tyson Mertlich, and designer Ryan Langewisch.
The game began life as the winner of the 2018 Pangea Games “Panjam”, a 48-hour board game design contest. Players take on the role of fantasy monsters competing to satisfy their hunger by feasting on the local citizenry. Food comes in the form of tiles labeled peasant, archer, wizard and so on, each with unique effects. When eaten, these tiles form unique shapes of body parts which drop to the bottom of the player board stomachs in Tetris-like fashion. At game end, whoever has satisfied their beast best takes the win.
As Tasty Humans players seek to maximize monster satisfaction and score, players face a compelling puzzle with difficult choices. Designer Ryan Langewisch explains, “Each bite leads to difficult decisions with tradeoffs that impact the whole game. These choices also vary game by game as each monster has unique goals and unique leader tiles change up scoring.”
Tasty Humans is launching on Kickstarter on Tuesday, June 25 with copies of the game available for a $25 pledge plus shipping. With crowdfunding veterans behind the project, Tasty Humans debuts following rigorous playtesting and careful development. In addition to art and other assets being established before crowdfunding, the game has been available for months as a print-and-play game and is available on Tabletop Simulator.
Living by their tagline “big worlds in small boxes,” Pangea Games aims to bring compelling experiences to the tabletop. With previous crowdfunding experience, including War Co.: Expandable Card Game, Pangea’s team is familiar with the unique challenges of crowdfunding and bringing games to market.
Munich, Germany— June 14, 2019. Board game publisher Playford Games is raising funds for a mass-production version of the Ancient World Multi Game System, a collection of social abstract strategy games. Following the launch of the premium wood version at the Internationale Spieltage SPIEL in Essen, Germany last year, Playford is preparing a lower-cost version of the Multi Game System by using an alternative material.
“Our goal has always been to offer the Ancient World Multi Game System at a more affordable price for players. Sourcing the right material, however, took time. So I was very pleased to discover the printed chip. Not only are they very durable and light weight, the printing on foil produces brilliant images and a smooth finish. And of course, the price is also right!”, says Dave Stennett, President and Founder of Playford Games.
The Ancient World Multi Game System consists of double-sided game tiles which can be used to play up to 23 different social abstract strategy games. Each game draws its theme from a different civilization or event in the Ancient World, from Egypt and Rome to the Silk Roads of China. Awarding it the Seal of Approval, Father Geek and his team of child, parent and gamer geeks praised this collection as, “Good quality, outstanding rule book, and endless play… a great mix of abstract games that seemed to have something for everyone.”
The Ancient World Multi Game System launches on Kickstarter Tuesday, June 18th to raise €16,000 for its first printed-chip production, to be delivered by the end of 2019. Backers can choose from four pledge levels, plus special offers for retailers and game cafes.
About the game
The Ancient World Multi Game system is for ages 8 and up and plays in as little as 20 minutes for 2 to 8 players. It was designed to maximize fun while minimizing its storage space. Each game comes with 2-4 sets of interchangeable tiles to play 12 with the Base set and 11 more the Oracle expansion.
Number of players: 2- 8 Playing time: 20 + minutes Recommended age: 8 +
First Gameplay Reveal Went Live on Twitch Last Week, Viewed by More than 110,000 Viewers
PARIS – June 11, 2019 – Asmodee Digital announced Gloomhaven will start its Early Access on July 17th. For the first time, the gameplay was revealed last week during a four hour-long exclusive stream on Twitch. This special event, hosted by Sam Dempsey, Social Media Manager at Asmodee Digital, with special guest Craig Oman, CEO of Flaming Fowl Studios, was followed by more than 110,000 viewers on Twitch.
As a board game, Gloomhaven has raised $4.4 million on Kickstarter thanks to more than 45,000 backers. Acclaimed by both board game players and critics, the Gloomhaven board game achieved the highest rating on BoardGameGeek and won 6 Golden Geek awards including “Board Game of the Year” in 2017.
In the digital adaptation of Isaac Childres’ ultimate strategic board game, developed by Flaming Fowl Studios, you play as a squad of 2-4 mercenaries, in a world of darkness and trials. Gloomhaven is a balanced mix between Tactical, RPG and dungeon-crawling. Its legendary unforgiving difficulty rewards only the best strategic-thinking players. Gloomhaven will be released in Early Access with the same gameplay as the board game, adding a new exclusive roguelike mode. The campaign mode will be available at the official launch of the game.
The VOD of the gameplay reveal stream is available here.
For more information about the game, feel free to visit:
Exclusive Trailer Showcased During Microsoft’s Inside Xbox Pre-E3 Event
PARIS – June 10, 2019 – Asmodee Digital, a leader in digital board game entertainment, is pleased to announce The Lord of the Rings: Adventure Card Game will be released on consoles on August 8th, 2019.
The first adventure card game set in the quintessential fantasy world of J.R.R.Tolkien, The Lord of the Rings: Adventure Card Game offers solo and cooperative adventures based on card battles. The game combines a strong immersive narrative experience with in-depth strategic challenges that will put players’ tactics to the test.
Adventure card gaming: Players can experience the only solo card card game that puts them in the shoes of an adventurer in Middle-earth. They will craft their own stories in the rich world of Tolkien by engaging in solo card-based battles or in collaborative campaigns with a friend in co-op mode.
A new story in Middle-earth: Gamers can craft and discover new stories in the world depicted in J.R.R. Tolkien’s books. They can build a fellowship of heroes from some of the most iconic characters and wage battle in the most famous locations of the Third Age of Middle-earth.
A unique way of delivering new content: Players can obtain boosters that provide both new cards and new solo quests to play them in, forging their adventures in Middle-earth.
Unique game mechanics: Players build a deck of 3 heroes and challenge themselves along with friends to complete quests & defeat the forces of Sauron. They can use will points to solve quests and progress in their story. Growing their Fate Pool will allow them to trigger contextual abilities during battle, while Sauron is also growing a Threat Pool to throw up roadblocks at their strategies.
Thanks to the feedback provided by players during its Early Access phase, The Lord of the Rings: Adventure Card Game features a finely tuned UI, tutorial, as well as refined gameplay mechanics. Staying true to the J.R.R. Tolkien universe and inspired by the physical card game, Asmodee Digital will welcome players to live the most immersive, yet challenging, adventures in Middle-earth.
Facts & figures
More than 150 cards to play with.
20 planned heroes to combine in your fellowship.
3 campaigns for +35 hours of gameplay.
Additional campaigns to be released post-launch.
2 Free Encounters available and additional Encounters to be released post-launch.
The premiere trailer was featured during Microsoft’s pre-E3 Inside Xbox event, and can be viewed here.
The Lord of the Rings: Adventure Card Game will be available on August 8th on the Xbox One family of devices, PC (Steam), Sony PlayStation®4 and Nintendo Switch™.
The Lord of the Rings: Adventure Card Game will be featured in the growing library of great games with Xbox Game Pass, along with other acclaimed Asmodee Digital titles, Pandemic and Munchkin.
For more information about the game, feel free to visit:
A unique family card game to launch on Kickstarter Prague – Czech Republic, 27. 4. 2019 – Pigeonpocalypse is the name of a fun and fast family card game, created by a graduate in Theoretical Physics, Marek Matas. In this game, players help the inhabitants of a city park (pigeon warriors, squirrel renegades, and many others) to fend off violent grannies, dating couples, sleazy businessmen and other visitors who intrude in their precious park.
Pigeonpocalypse offers unique game mechanics composed of bluffing, intricacies and surprise moves, while still being very easy to learn. To raise the funds necessary for the manufacture and launch of the game on the market, the creator has decided to initiate a crowdfunding campaign on the US platform, Kickstarter. The Kickstarter campaign will be launched on June 4th, with the target funding goal, necessary to bring the game to life, being of 10,000 dollars.
Pigeonpocalypse is suitable for children and adults alike. It is a fast-paced game, with each round taking no longer than 20 minutes to play. “We are launching multiple versions of the game. The basic version consists of 56 cards and is suitable for 2 to 4 players. We’re also launching two extended versions with Kickstarter Exclusive cards. The complete edition is suitable for 2 to 6 players,“ says Marek Matas, creator of the game.
From the initial idea to the final version of the game
The first idea to create a pigeon-themed game struck Marek Matas in May 2018, while waiting for a badminton match with his friend Jacob. He created the first prototype a couple of months later, using traditional playing cards. “I kept play-testing the game with friends and colleagues until they fell in love with the pigeons and squirrels,“ says Marek.
Marek continued to work on the game while studying for his doctorate in Theoretical Physics. The final mechanics of the game were completed at the end of 2018. After frequent testing and positive response from players, Marek Matas asked two very talented creative artists to join the project to assist in building a visual identity of the game.
After a year and a half of development, game testing, and design, it is now time to present Pigeonpocalypse to all game enthusiasts around the world. “I hope the game attracts many fans, who will appreciate its game mechanics, fast gameplay and amazing artwork created specifically for it,“ says Marek.
Erlangen, Germany. On May 28th, German publisher Weltflucht Verlag launched the Kickstarter campaign for his strategic, open world pirate game “Shiver Me Timbers.” The campaign with a funding goal of 38 thousand Euro will be running for 30 days.
Shiver Me Timbers is the first project by game designer and publisher Michal Vitkovsky. The game is
designed for 2 to 4 players ages 14+. Depending on player count and play variant, the game takes
between 90 and 180 minutes to play. During the campaign, two pledge levels will be available: the
standard pledge contains a copy of the game and any unlocked stretch goals. The deluxe pledge also
contains 75 metal coins and four large chests in which players can hide their treasures and their gold.
As a true sandbox game, Shiver Me Timbers offers an open world with multiple paths to victory:
players collect victory points by attacking ships at sea, raiding fortresses, trading goods, rescuing lost
relatives, raising treasures, fighting sea monsters, fulfilling missions for the governor and more.
The biggest eye catcher of the game are the large modular miniatures: Players start out with a small
model which they can upgrade with additional canons, sails or cargo units to increase its strength, its
speed or its hull. The game board is fully modular, too. It is set-up strategically by the players after
they have chosen their secret victory conditions. Combat against other players and Non Player
Characters is decided by fast, tactical card-based duels, granting lots of interaction and minimizing the
luck factor of the game.
The artwork and the graphic design of the game were provided by Indonesian artist Unique Litani
Soparie. The 3D models were designed by Australian 3D artist Andy Monks from Trick Monkey
Studios. Two times Ennie award nominee Tyler Omichinski from Canada completes the international
team as Editor-in-Chief for English in-game content.
In 2018, Shiver Me Timbers was successfully introduced on the Berlin Brettspiel Con and the SPIEL in Essen. Independent reviews in German and English are available via the BGG page and on the Facebook page . In addition, Jonathan Cox from JonGetsGames has provided a detailed three person play through which is available on Youtube.
Prior to the launch of the campaign, Weltflucht Verlag is raffling away a free deluxe pledge once per month. To join the raffle, gamers have simply to enter their name on the notification list available at www.weltflucht-verlag.de/shivermetimbers.
On May 28th, the German publisher Weltflucht Verlag will be launching the Kickstarter campaign for the strategic, open world pirate game “Shiver Me Timbers“. The artwork and the graphic design of the game was provided by Indonesian artist Unique Litani Soparie.
The modular game board is is set-up by the
players after they have chosen their secret victory
conditions. This allows for interactive and
strategic decisions right from the start.
The major eye catcher of the game are the large
modular miniatures: Players start out with a
small model which they can upgrade with
additional canons, sails or cargo units to increase
its strength, its speed or its hull.
The deluxe pledge will also contain 75 large metal coins, designed as a homage to the “Pieces of Eight” popular among pirates.
ASMODEE DIGITAL LAUNCHESINVADERS FROM AFARDLC, THE FIRST EXPANSION FOR ITS HIGHLY-PRAISED STRATEGY GAMESCYTHE: DIGITAL EDITIONON PC
New Challenges, Factions and More Added to the Digital Edition of the Popular Board Game
PARIS – May 29, 2019 – Asmodee Digital, a leader in digital board game entertainment, today launched Invaders From Afar, the first expansion for its popular strategy game, Scythe: Digital Edition. Featuring a treasure trove of new content, Invaders From Afar includes challenges, factions and player mats, adding a whole new layer of strategy to the PC title based on the hugely popular 2016 board game.
Along the rise and fall of empires in Eastern Europa, Invaders From Afar introduces players to two distinct new factions, Clan Albion and Togawa Shogunate, who have deployed their emissaries to scout the land and plan their best strategy for conquest. Both formidable factions possess unique mechs and abilities, bringing fresh challenges, and an entirely updated way for new and seasoned players to experience Scythe: Digital Edition. While Clan Albion craves control of new territories, the Togawa Shogunate are determined to slow their enemy’s progress by placing traps behind them.
In addition to the two new factions, Invaders From Afar deepens the competition by allowing 2 additional players to join the Scythe: Digital Edition universe, for a total of up to 7 players. The expansion also adds two new player mats – Militant and Innovative – offering players new strategies to master, further determining what they can bolster, upgrade, produce, deploy, move, build, trade and enlist.
Scythe: Digital Edition transports players to an alternate reality set in Eastern Europa in the 1920s, following the first World War. During this time of unrest, the capitalistic city-state known as “The Factory,” which fueled the war with heavy armory, has closed its doors, drawing attention from nearby countries. Representing falling leaders, players are tasked with restoring honor and leading their faction to power in Europa. A fan-favorite, Scythe: Digital Edition was nominated as a runner-up by Golden Geek Awards in the “2018 Best Board Game App” category.
The Invaders From Afar DLC is available for purchase on Steam for PC for $9.99. To download Scythe: Digital Edition and the DLC, visit:
Asmodee Digital, a fully owned subsidiary of the Asmodee Group, is an international publisher and distributor of digital board games with operations located in Europe, North America, and China. Asmodee Digital manages the creation, design, development, publishing, and marketing of board and card games on leading digital platforms – spanning mobile, PC, Mac, virtuality reality and consoles – for Asmodee studios as well as for third-party publishers. The current Asmodee Digital catalog includes best-selling digital games such as Catan VR, Carcassonne, Ticket to Ride, Splendor, Agricola, Mille Bornes, Pandemic, Small World 2, Mr. Jack London, Colt Express, Mysterium, Potion Explosion, Onirim, Jaipur, Spot It! Duel, Abalone, Ticket to Ride First Journey, Catan Stories, Talisman, Fighting Fantasy Legends, Smash Up and digital versions of many other well-known board games. http://www.asmodee-digital.com/en/
About Knights of Unity
Reliable, high quality Unity development. Knights of Unity was founded in 2015 by three senior Unity developers in Wrocław, Poland. Since the very beginning, our mission has been to bring a reliable Unity development service to companies around the whole globe.
Asmodee is a leading global games publisher and distributor. Among its most famous and imaginative game brands are Catan, Ticket to Ride, Pandemic, Arkham Horror, and Legend of the Five Rings. More recent hits have included the innovative fantasy card game KeyForgeand the co-operative zombie survival missions of Dead of Winter.
Asmodee’s Entertainment platform was formed in 2018 to focus on taking Asmodee’s wealth of intellectual properties into formats as varied as films and TV, comic books, location-based entertainment, merchandise, and novels.
Asmodee Entertainment are delighted to announce the creation of their own fiction imprint. Called Aconyte, it will be publishing novels based on many of Asmodee’s best game properties. Aconyte are also actively pursuing licenses for third-party tie-in fiction, with the first of these at the contract stage. Aconyte will start a monthly publication schedule from early summer 2020, producing paperbacks and ebooks for the US, UK and export trade.
To helm the imprint, Asmodee has appointed Marc Gascoigne, lately publisher & MD of award-winning global scifi imprint Angry Robot. He’s hired assistant editor, Lottie Llewelyn-Wells, and publishing coordinator, Nick Tyler, to join him in new offices in Nottingham.
Andy Jones, head of Asmodee Entertainment said: “Asmodee’s stated mission is to bring the world ‘Great Games, Amazing Stories’. Aconyte is another key milestone along that path, literally creating those amazing stories and bringing further depth, intrigue, characters, and narrative to some of the best game worlds ever created.”
About Asmodee Entertainment
Asmodee Entertainment is a newly formed platform of games publisher and distributor Asmodee. Its mission is to extend Asmodee’s leading intellectual properties into TV/film, book and comics publishing, location based-entertainment, and consumer products, working in parallel with sister platforms Asmodee Boardgames and Asmodee Digital. Asmodee Entertainment will reach many new audiences and further delight existing fans through the creation of compelling story and character content set in Asmodee’s vibrant game universes. By establishing best-in-class partnerships across the full spectrum of opportunities, Asmodee Entertainment aims to create truly global intellectual properties and brands.
Asmodee Group is a leading international games publisher and distributor committed to telling amazing stories through great games with over 34 million games sold in more than 50 countries. Through our portfolio of iconic game titles, including Catan, Ticket to Ride, Pandemic, Dead of Winter, Splendor, KeyForge, Dobble/Spot it! and Star Wars: X-Wing, we create a dynamic transmedia experience for players across a variety of digital and physical platforms. Asmodee also creates inspiring and innovative products in partnership with leading entertainment and technology companies. Asmodee operates in Europe, North America, South America and Asia and is headquartered in Guyancourt, France. Learn more at corporate.asmodee.com.