5 Quick Questions About Macaron with Ta-Te Wu

5 Quick Questions About Macaron with Ta-Te Wu

Editor’s Note: As an avowed content geek, I try new formats. People seem to love our 5 Quick Questions interviewette for tabletop designers that is a quick read. We promise no TL;DR. Let’s see how Ta-Te Wu, the L.A.-based game designer, Cat-Theme Advocate, and the publisher of Sunrise Tornado Games, does, shall we?

BGB: Attention is money, my friend. What is the elevator pitch for Macaron?

Game Designer, Painter and Beverage Enthusiast Ta-Te Wu

Ta-Te Wu: Macaron is a trick-taking game with novel tastes for 1 to 5 players. It’s easy to learn and play for people who are new to trick-taking game while being exciting and fun for advanced players.

BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?

Ta-Te Wu: I love traditional trick-taking games, but they usually have a limit on the number of players. Plus, if you have a bad hand, you are less likely to enjoy the round. So I set a goal is to design a trick-taking game that’s flexible on the number of players, enjoyable to play even with a bad hand, and without overly-complicated abilities. And here is Macaron ☺

BGB: There are too many games out there. What hole in my game collection does this fill?

Macaron: Delicious to behold. NOTE: This is the prototype so it might look different later.

Ta-Te Wu: Macaron is a rare game that fits in a traditional trick-taking games genre that is friendly enough to be enjoyable to new players. The experienced players won’t run away with the game, as can happen with some trick-takers. It’s also rare for a trick-taking game to have a solo option. Macaron does all this and still has enough depth for experienced players. It’s pretty much a game for any crowd.

BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?

Ta-Te Wu: It doesn’t come with macarons?

BGB: Thanks for telling us a bit about Macaron. Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?

Ta-Te Wu: Thanks, Eric. Here it is:

Play Time: 30 to 45 min.
Number of Players: 1 to 5
Kickstarter: https://www.kickstarter.com/projects/tatewu/macaron-a-card-game-with-novel-tastes

JOKE TIME

Macaron A: Hey, Macaron B! Have you ever had a silly macaron?
Macaron B: No. What is it?
Macaron A: lol
Macaron B: What is it?
Macaron A: lol
Macaron B: I don’t get it.

PRESS RELEASE: Outta Our Shells Quadruples Kickstarter Goal, Launches Later This Year

PRESS RELEASE: Outta Our Shells Quadruples Kickstarter Goal, Launches Later This Year

LAHAINA, HAWAII, April 16, 2020 —Outta Our Shells, the new family-friendly ice-breaker card game developed by Greg Johnson, co-creator and designer of ToeJam & Earl, smashed through its original funding goal and wraps up its Kickstarter campaign with two fully funded stretch goals and launches later this year.

The charming, conversation-starting Outta Our Shells has raised over $41,000 over the course of its Kickstarter. Inspired by this reaction, Johnson has decided to add additional artwork to the front of the Question and Fortune cards. Thanks to hitting the $25K and $30K stretch goals, the game will now include 50 brand new cards to help flesh out the game even further, as well as do-it-yourself cards to add some personal flair to each session. 

DIY cards spice up the game however players see fit. Write out special Questions to delight and entertain friends and family. Create Cat or Rat cards that offer choices that feel relevant and resonate with the people in your close circle. Formulate Fortunes, either or Good or Bad, that you feel should be in the game and will make others laugh. 

Each game includes three decks of cards featuring adorable art. Draw Question cards to learn more about each player using prompts designed to inspire storytelling. Glean new details from each anecdote to learn what they like, then try to guess those inclinations with Cat or Rat cards. Trade in Cat or Rat cards for Fortunes until players obtain three Fortune cards they are satisfied with. Ultimately, the real goal is to get to know each other and have a great time. 

“Running a Kickstarter is always exciting,” said Greg Johnson. “You never know what’s going to happen. Still, the really exciting part starts once the game gets into the people’s hands and they start enjoying it and talking about it. That’s really the part I can’t wait for! I am so excited that Outta Our Shells is finally getting out there after all of these years of playing it with my friends.” 

Outta Our Shells will be available in English this year for $24.99 at local retailers and available online. Each box includes 250 cards, along with 6 Blank DIY cards for custom cards. The final version of the game launches later this year so players can forge new friendships or cement existing relationships.


To learn more, please visit Outta Our Shells pledge page, watch for updates on the ToeJam and Earl Twitter and Facebook, or interact with Greg directly on his Twitter.