5 Quick Questions About Roland Wright with Chris Handy
Editor’s Note: As an avowed content geek, I try new formats. People seem to love our interviewette for tabletop designers that is a quick read. We promise no TL;DR. Let’s see how Chris Handy, inventive designer of many games like Cinque Terre, Longshot and the gum-pack sized Pack O Games series, plus the Kickstarted and perhaps slightly meta game Roland Wright, does, shall we?
BGB: Attention is money, my friend. What is the elevator pitch for Roland Wright: The Dice Game?
Chris Handy: You play as an obsessed game designer named “Roland Wright” in a 20-30 minute, simultaneous-play “Roll & Write & Erase” game about designing an award-winning “Roll & Write” game.
BGB: Making games is hard work, so you best have a great reason for making this thing. What inspired this game?
Chris Handy: Color for one thing. I really enjoy working with lots of colors in a game (Cinque Terre, Long Shot, HUE, RUM. BOX…) But also, I wanted to create a line of games within a theme of an “old time” game designer, while really pushing the boundaries for what’s possible in a Roll & Write format game.
BGB: There are too many games out there. What hole in my game collection does this fill?
Chris Handy: We’re offering a creative gaming experience within 20 minutes in the R&W format. We’ve worked to make it a very tight competitive experience, while keeping it at a shorter length. Roland Wright is a game about game design integration, making mistakes, editing… and cramming as much into the box, while knowing what to exclude. This is the core aspect of the game.
BGB: This is Boardgame Babylon, so out with your dirty secrets. What DON’T you want to tell me about this game?
Chris Handy: I’m not sure there’s anything that I don’t want to tell you, but there’s an interesting fact about the early stages of this brand. I had a few games developed for a line of Roll & Writes, and I happen to see a tweet from Daniel Solis (Graphic designer and game designer). He posted a picture of a box top of a Roll & Write game, with a faux brand called “Roland Wright”. I approached him about buying the brand concept, and within a few weeks, we made a deal. This really helped shape this game, and the games that will come next in the line…and I’m thankful for Daniel’s brilliant idea.
BGB: Thanks for telling us a bit about Roland Wright: The Dice Game. Let’s wrap up with the key specifics (play time, number of players, and the link to the game) and also, since I think you can tell a lot about a person by understanding their sense of humor, what’s a good joke to close this interviewette?
Chris Handy: Roland Wright is for 2-5 players, ages 13 and up. The game plays in 20-30 minutes. Go to www.RolandWright.com for more details.
A rope walks into a bar… the bartender says, “Hey, we don’t serve rope ‘round here…”
The rope leaves and goes around the corner. He ties a loop near his head and whips out his hair on the tip.
He walks back in and sits at the bar. The bartender says, “Hey, aren’t you that rope that came in here before?”
The rope says, “No! I’m afraid not.”
Ed. Note: The editor has played an early-release copy of Roland Wright and enjoyed it a lot. Expect a preview review next week or so.